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Federation

"Strength through Unity", scripture on the United Earth Regime Tower, in New York, United States, Earth.

Circa 3100

Government Structure

The 32nd century Federation structure consists of three major components. The President is the primary guiding force in the political structure, elected by representative voting. The second component is the Common Senate, a collection of popularly elected individuals who represent geographical locations of roughly equal population size. Lastly, the third piece of the structure is the Interplanetary Supreme Court.

Each world produces a representative who fills the (directly) powerless Representative Council. The council votes on the Presidential candidates. Each world handles their representative in different manners. Some worlds require the representative vote according to the referendum, and the referendum is binding, such as Tau Ceti. Other member systems give total autonomy to the representative, such as Lye. Most systems employ a mixture of the two. Earth, for instance, holds a popular vote in each ‘nation’ on the planet and each nation receives a single vote. The referendum is binding.

The President has equal power with the Common Senate. The role of the President is to give a unique insight and enlightened vision to the rabble of the Common Senate. However, this does not mean that the President acts outside of expectations of the Federation’s populace. In essence, the President acts in an intelligent and wise manner to solve the people’s problem at the time of the election.

The Common Senate is comprised of representatives of geographical areas. They are some times referred to as "MPs" or members of parliament, despite the fact the actual political body is called the Common Senate. Some worlds provide a larger number of representatives than others due to larger population sizes.

While on equal power with the President, the Common Senate in the 32nd century typically holds more influence due to its elected nature. The Common Senate exemplifies the concept of constant democratic debate. Consisting of several hundred representatives, the Common Senate is prone to rowdy and disconcerted shouting. However, despite its obviously slow nature, the Common Senate excels at providing individuals with more comprehensive policies than can the President.

While no general constitution exists, the concept of the Federation being a "coalition of utopias" has taken to mean that morality, constitutionality and law are subject to geographical location. As such the Interplanetary Supreme Court is subject to local law when in operation making its decisions incredibly tricky. Still, the purpose of the ISC is to provide the Federation a means to combat overly generalized or power-breaching policies made by either the President or the Common Senate.

Planetary Alliance

The Federation believes itself a coalition of utopias. Each member system is thought to have perfected a particular type of society, and continues to improve it unto infinity. It leaves Earth believing that the Federation should never dictate a single way of life across all its worlds but instead promote each for its virtues. Each world improves itself to make it better in its own terms. Lye makes it citizens happier by letting them appease their base instincts. Tau Ceti improves itself by improving its GDP per capita and lowering the Income Parity Index. Earth makes itself great by producing memorable works of art, literature and developing new ingenious social policies.

Trade between the industrialized and commercialized worlds is one of the major strong points of the Federation. Due to the peaceful nature of the alliance, each world is fully willing to enter into trade with all other members. There is vast encouragement to drop trade boundaries and make each member system great for its local resources, people and culture. One need not be a multi-purpose world in the Federation, since it is not efficient.

Military Organization

Despite the fragmented political structure of the Federation, the military is a nationally regulated force. Each world commits a particular number of willing individuals, in their own manner. Certain worlds contribute far more than others, such as Earth. Most planets in the 32nd century practice voluntary enlistment, but near the end of the Fifty Years War, some worlds had adopted conditional conscription.

The Federation United Military is expected to conduct all offensive campaigns and move to the aid of any member system under attack without condition or need of request. Each member system can still retain a member-level military, so long as it is never used in an offensive manner. There has never been civil strife between member-level militaries, so it has never been a questioned practice.

Society

It is considered unfair to describe the Federation society in general. Instead, the Federation is seen as a mosaic of utopian worlds, each perfected toward a particular logic. Culture is described piecewise. The most prominently described member is Earth, the founding nation of the Federation.

Space Military Technology

Smart Shells

In the 32th century, development into newer explosive technology yielded what is known as chemical capacitor explosives. These explosives store an incredible amount of energy within their molecular bonds. However, this alone would not warrant their use as conventional explosives, since by this era, weapon technology has far succeeded old chemical based explosives. The chemical structure allows energy to be stored, much like energy is stored within a capacitor. The energy lattice explosives then pack more power in terms of order of magnitude more than conventional chemical based explosives.

Each shell is equipped with a microscopic computer in order to aid in target acquisition. Hence, the term ‘smart’. The computer is capable of multiple types of target achievement and utilizes all of them in unison in order to maintain a clear view of friends/foe and the intended destination for the payload. Cannons that fire smart shells usually launch them in a simple rail gun (mass driver) because it is cheap and effective for the purpose of firing a short range shell. Large amounts of munitions are normally fired against an enemy because, while able to change course after being fired, shells are notoriously slow in reaching targets.

Nuclear Ordnance

Nuclear weapons having been feared greatly, and for good reason, in the 21st century, make their way into conventional weapons deployment in the 32th century. The natural abundance of uranium, and other radioactive isotopes, across the known and industrialized worlds make these weapons cheap, affordable and pack a good deal of power for their size.

Typically, nuclear warheads are made of the type classified as hyperonuclear. These warheads contain fissionable material as a core, surrounded by a volume of ‘fusionable’ material, such as quaterium (H-4) and an antimatter detonation rod. A hypernuclear detonation begins with a fission explosion raising local environmental temperatures to ten million degrees Kelvin. A fusion explosion follows shortly to raise the temperature to an even great order. Finally, a hyperexplosion occurs where a large amount of basic matter is converted into energy. The antimatter detonation rod allows even microscopic sized nuclear ordance, its power is however proportionately small. Space combat usually utilizes warheads in the range of kilotons, and more sparingly megatons. Planetary bombardment usually consists of single digit megaton or double digit megaton nuclear ordnance. Larger and more powerful nuclear weapons may also be used, but at this point, it would practically mean razing a planet and then RS-antimatter weapons may be used instead.

RS-Antimatter Weapons

On scale of weapons, antimatter is orders of magnitude more powerful than nuclear weapons. However, early tests of antimatter weapons found that far too much energy was released as (for large-scale military applications) useless neutrinos and gamma rays. While, the devastation wrought by such a weapon is evident ever since its first use on the world of Talon, 32th century weapons demanded more than 20-30% efficiency.

RS-antimatter is usually delivered in simple bombs, shunted from economically cheap mass drivers or in starlights. Bombs is the choice method for razing planets. Starlights on the other hand are much better for targeting enemy starships. A starlight is a warhead enveloped in complex energy patterns (thought to be semi-sentient) that races toward an enemy target. It can achieve incredible speeds (for pure energy based propulsion) of up to 500 000 m/s.

Upon detonation an antimatter warhead releases a large amount of gamma radiation and neutrinos as a result of the matter/antimatter annihilation. The gamma radiation is red shifted (hence RS-antimatter) to infrared radiation. It then becomes a virtual fireball in space and a real fireball on a planet. The neutrinos are also affected by additional technology in order to convert them into particles with enough mass and velocity to shatter molecular structures at the atomic level. The antimatter bomb becomes more than 80% efficient, destroying almost anything known to humankind. Production of antimatter is still prohibitively expensive, pushing manufacture of antimatter weapons on the scale of the hundreds of bombs.

Handheld Military Technology

Grav-Pulse Rifles

The grav-pulse technology utilizes newly found abilities to distort gravity on the small, but macroscopic, scale. Rounds placed into this environment accelerating ‘downward’ at extreme velocities possibly only by the artificially created gravity environment. Speeds of tens of million of metres per second was typical for projectiles fired from these guns.

In addition to grav-pulse technology, many Federation worlds employed sentient or semi-sentient guns. Target achievement, man-machine interface and self-management systems were typical of these weapons. The guns were able to clean themselves, report and possibly repair certain types of damage and automatically aim for the most vulnerable spot on a target if the user wished for auto-target acquirement. The most expensive models used energy enveloped bullets, a technology akin to starlights. These bullets could track enemies despite the extreme speed of the projectile.

Previously, most guns were computer-aided only, but in 32nd century, sentient weaponry was more commonplace. Certain worlds, such as Earth and Lye, whose morality dictated otherwise, never employed sentient rifles. Instead, they would go as far as "complex" or even going so far as "semi-sentient", but never anything considered "sentient".

Later technology utilized networked soldiers who could fire nano-cameras from their guns. Nanobots were also within the weapon in order to facilitate repair. The nano ecosystem was maintained by the gun’s housed computer.

(All approximations using Newtonian classical physic equations)
A clip is approximated as 300 g of ammunition. In 3100, with a projectile speed reaching 50 000 000 m/s, the total explosive power of a clip is estimated at 89.3 kiloton explosive power. In 3200, with a projectile speed reaching 150 000 000 m/s, the total explosive power of a clip is estimated at 804 kg of explosive power. In 3400, with a projectile speed approaching light speed, the total explosive power of a clip is estimated at 1.07 megatons of explosive power.

Anti-Matter Explosives

The production of antimatter had come to the point where the common soldier could have access to antimatter explosives. Larger antimatter stores were limited to planetary destruction. Antimatter was still an expensive weapon to be used by simple infantrymen, leaving the majority of soldiers without such antimatter.

The anti-matter constructed is of a very basic nature, simple anti-hydrogen. It is locked into place inside a containment unit via magnetic fields. The launch tube uses a magnetic rail launch, and a projected force field to force out a small pellet of anti-matter keeping it contained until impact.
A fail safe called a time-cascade event is designed to keep the anti-matter munitions from accidental or purposeful detonation in combat. All of the space movement of the released energy due to the reaction of the anti-matter munitions with the surrounding matter environment is converted to time movement. This contains the explosion, releasing it slowly until its energy has dissipated.

A typical rifle is armed with 800 g of anti-matter. Most rifles can fire upward to ¼ of its munitions at once, but normally designed for small pellet releases for minimized kill radii. With 800 g of anti-matter, the total explosive power is (by E = mc2) 34.3 megatons (800 g of anti-matter reacting with 800 g of matter).

Shock Grenades

A shock grenade is a composite explosive weapon designed to eliminate small lightly armoured targets. The grenade releases a short range, approximately 50 m radius, but heavy dosage of microwave radiation. This serves as an EMP pulse that shorts anything below moderately shielded electrical and electronic equipment, as well as frying bare human flesh. The second blast uses 32nd century conventional Federation explosives.

The conventional explosives are based on building chemicals with a molecular lattice design that is able to retain extra energy in electrical form which can be easily converted into thermal and other weapon-wise useful energy. While this gives chemical explosives a larger energy capacity, it ultimately does not serve the Federation needs in later time periods. However, time shell technology, used to replace shock grenades, did not become mass producible until the 35th century.


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