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Growar

The Tri-State

"We are the shield of the Thousand Cultures. Face its foes without fear or reservation. Never turn your back on your blood. Give your lives in war for those who live in peace," the Tri-State Defensive Forces.

Synopsis of Formation History

Centuries ago, the Growar were split between three factions, named the Fear Growar, Power Growar and Toxic Growar. Their names followed the weapon technologies they fielded against one another. For hundreds of years they waged a great war between the three solar systems. Millions would die each year but the war would never truly end until the formation of the Tri-State.

During a lull in the conflict, the respective political bodies of the three systems decided for once to enter into purposeful negotiations. Unlike, the talks of old, where one built an alliance to overcome the third opponent, before turning on each other, these talks were meant to construct a lasting peace. An influential individual, with the support of all the populaces, struck out to make the Tri-State. Its goal was interplanetary exploration and colonization. Centuries of warfare had given them advanced space technologies to land combat forces on one anotherís world. He surmised, the same technology can be used to land civilian work forces to build whole new worlds.

The Thousand Cultures

Decades after colonization had been under taken, exploration crews discovered a technologically primitive but culturally advanced society. There were two local cultures known as the Peasosh and the Jilid. The Tri-State realized that they were not the only humans in the galaxy. They were only one of perhaps hundreds of colonies.

Empty systems were not a political problem, as the Tri-State divided up land equally between the three major powers. However, systems with pre-existing cultures posed an entirely new obstacle. The Tri-State had to decide how to deal with these people.

Although there are mentions of certain civil strife, the general decision by the political body of the Tri-State was a mixed solution between gaining more land, thus more power and the morality of avoiding damage to the local cultures. The Tri-State would build upwards to a dozen military cities, whose function was to use local resources to build the advanced technologies the Tri-State possessed, along with heavy weaponry. Their locations would be determined by the local populace, so as not to interfere with any of their existing settlements (or grazing lands for nomadic cultures). The military forces would be sworn to protect the local culture.

Although the Tri-State provided military assistance, which was normally never required for most of the cultures, they practiced a zero interference policy. No technologies, ideologies or anything else would be explicit transferred to the local cultures, in order to reduce the impact of their presence. The Tri-State would assist if the local populace requested help for such things as reducing the impact of disease outbreaks.

The military cities pulled resources from the local area to produce technology for their heavily industrialized hive cities. Arcologies were constructed in order to further minimize Tri-State presence. However, the Tri-State still wished these newly found worlds to provide more power. The military cities provided the Tri-State will valuable resources and finished goods from the worlds.

In order to both keep the Thousand Cultures in harmony and give benefit to the Tri-State several programmes were set up. The first system implemented was the resource exchange program, which is somewhat different from conventional trade but akin to the internal workings of the Tri-State. Cultures give up surplus resources for exotic goods they request. The second system was the baby exchange program. Cultures, who were willing, would give up a child after birth for another child who was given up in the same manner. This exchange program promotes genetic variation but more importantly genetic bonding between cultures (the actual harmony brought about by this practice may be quite minimal). Finally, the Tri-State places media outlets to give news about all the cultures to every culture. This is typically incredibly monotonous but its existence gives everyone in the Thousand Cultures the knowledge of each otherís presence.

The Tri-State calls the process of brining in new societies, cultural incorporation. It is seen as an important process for the expanding of thought and ideologies.

Economy

The Tri-State is usually described as a type of communist state. There is no such thing as money, represented by anything. Instead, there is the law of need and production, in contrast to supply and demand. In peaceful times, the Tri-State is generally unproductive, except in the case when there are large pushes for massive colonization and space exploration. During war time, the Tri-State produces a vast array of resources to fund an incredibly focused military force.

Grower society is split into communities. Each community produces what it can from the local environment to provide for itself. Surplus goods are given away in exchange for exotic or required goods. If a community is built in a copper-rice valley, they will primarily mine copper and give it away for foodstuffs they cannot produce. Communities are only encouraged to produce surpluses because they may retain them after redistribution. The more one produces, the more one is able to keep and the more exotic goods are given to them after redistribution. Communities post up needs and productions for the council of social scientists to study.

Exchange rings are setup between communities who satisfy one anotherís needs. In this manner, every citizen of the Tri-State is given what they need for survival and luxuries depending on their productivity. The economy is based on maximizing the locality of resources. The smaller the geographical size of the ring the better it is for the Tri-State.

Constructing new communities is based on need. If there is a shortage of iron production, new communities are placed in iron rich zones. Due to the method of expansion, the council of social scientists will explore whole new solar systems, marking everything they can produce but never actually develop the areas until a need arises. On the other hand, the demand for goods by communities is typically guided by production. Communities can look to see what their neighbours are producing in order to request more local goods and receive more during exchange.

When the Tri-State is in need of resources for national projects they exact an extra tax upon the people so that they are either requested to produce a certain amount of a particular resource, or they give up more resources than usual. This is done for the greater good of the state. Activities such as space exploration, colonization, and war are the typical guiding factors behind such actions.

Military cities, another type of community, are populated with individuals who swear their life to the Tri-State. They live upon the minimum requirements for living, demanding no resources. Everything they produce is given to state projects. Typically, military cities are the most advanced because they most produce items such as spacecraft, high tech weaponry and other such items. The manner of living for the people within military cities is kept to a point where health is optimum and happiness is maintained. It serves no purpose for the Tri-State to over work or underfeed such loyal individuals. In the end, that would only serve to undermine future loyalty.

It is heavily debated whether the process of developing worlds based on need is more environmentally friendly. The Tri-State practice is normally contrasted with the Federation which expands unendingly across the stars without actual need. Instead, the act of expanding creates new supply and the explosion of population forms new demands. The Federation expands its market base in such a manner but the Tri-State has no need of it since there is no consumer market. The Tri-State is most concerned about its survival, and its survival is seen coupled with the survival of the Thousand Cultures.

Government

The Tri-State government has no actual leaders or conventional politicians. Instead, government is based on social policy. Highly educated individuals form new social policies and every few years, the populace votes on them. The voting process is negative, meaning citizens vote against policies they do not appreciate. Policies that survive are enacted by the philosopher who formulated it. The philosopher may do nothing else. As such, there is no such thing as political promise breaking, since policies are voted in and not people. It is impossible for a politician to overstep his/her bounds because they cannot do anything except that which was voted in.

In order to keep the integrity of the Tri-State, there is a politically powerless council of social scientists. The social scientists are said to be equal in rate and number as business men on Tau Ceti. These social scientists are well educated individuals with background that are typically highly varied to include math, science, applied science and the arts. Many of the social scientists are merely statisticians who compile information on need requests, production, population growth and all the other statistics of society. This raw information is vital to the Tri-State. Without it, the common citizenry and especially the other social scientists have no facts to use when developing an informed political opinion.

The more crucial task of the social scientist is questioning all policies. All social scientists look for flaws in policies so that there can be no demagoguery. Citizens cannot be convinced by a flawed policy if the majority of social scientists disagree with it. Social scientists are also not simply "nay-sayers". In addition to refusing policy, social scientists themselves are typically the individuals who also propose policy. These are people who are considered to be philosophers to discuss things in small circles to develop policies, and present them to the rest of the philosophers of the Tri-State in the hopes it will stand up to the sticks and stones of national debate.

Military

Where once the Tri-State had develop a focused military capable of launching endless waves of infantry at worlds, the military had grown to be incredibly decentralized in the 32nd century. Almost all the Defensive Coalition had become militia units for the individual cultures they had encountered. The remaining military was sparse and unnecessary for a highly unified Tri-State. It is one of the most defining aspects of the Tri-State that they had never launched an offensive campaign since its inception.

The command structure gives independence to each militia force of the Defensive Coalition, so that militaries are sworn to the local cultures rather than to an absent Tri-State. It gives the militias great purpose in combat but otherwise useless for offensive capabilities. Even in defence, the Growar had come to the point where it was implausible to muster more than the local forces to a world under attack. Unfortunately, for the Tri-State this ill-prepared military was not meant to fight a war on the galactic scale such as the Federation gave it in the early 32nd century. War had simply all but disappeared from the minds of the Tri-State, and weapon production was simply a vestigial job of the military cities.


The Circa Universe by Alex Wong. Sketches by Alex Wong or indicated artists. Dont steal my shit.

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